![]() ![]() Omnipresent, deceivingly easy to defeat, until you’ve triggered a horde. Then you might be back to cleaning the cages down at the rat farm without any help.ĥ) Now let’s talk about enemies: how many enemy types we will encounter during our adventure? And above all, will we fight against both humans and monsters? Unless you decide to spend the night with the girls down at the Shady Lady gentlemen’s club and some old lady dies because you were supposed to go back with her heart medicine. You will need to scavenge materials and build your own tools when you start out, but play your politics card right and you can later pass on the boring grind to the shelter population. ![]() We feel like no element should be introduced to make you feel like the game is boring just for the sake of having more hours under completion rankings. How do you think to handle these elements in Urban Strife? Often the introduction of this feature risks making the game frustrating or even boring. But you will.Ĥ) In the post-apocalyptic videogames, one of the most fascinating and, at the same time, tricky mechanics is the survival element. If you haven’t laughed and cried (discreetly, inside) at least once during your play-through, you might say we failed. They’re far from being politically correct, they’d rather save their arse than the world, they hate and they love, and they curse and get offended by your foul language, they say dumb things and have smart ideas. Our people are normal Joes and Janes, with all the flaws you can expect from ordinary people put in extraordinary circumstances. There will be room for irony in your game or do we have to expect a persistent dark mood? Romero once said “ A zombie film is not fun without a bunch of stupid people running around and observing how they fail to handle the situation”. Success and failure in USG is not just a text on the screen, but direct influence on the NPC lives, bringing immersion to an unprecedented level.ģ) G. We also gave every NPC his/her own responsive schedule that changes when your actions transform their world. that moves hordes of zombies at once without them getting lost (yet allows each of them to make individual decisions) to a new ballistics system that has bullet calculations for each pellet in a 12 gauge buckshot. So, yes, we’ve added a lot of new stuff to the experience, from a new crowd A.I. But try and make a pack of zombies behaves decently in a turn-based environment and you will quickly discover how few games have done it properly – if any. Zombies, aliens, south-American dictators, vampires. Which are your original ideas behind your game and how can it stand out from the others? So you see, there was no need to sacrifice anything but our sanity – we decided to have them all!Ģ) The world of zombie videogames seems to be quite overcrowded, right now. And being in the business of building our dream game, we went one step further and added all the survival, base building and crafting elements we ever dreamed to have. We took that game and spent the last two years building a massive RPG layer on top of it – multiple intrigues, branching dialogues and banters, twisted characters with development trees, the whole deal. Urban Strife has been built on a solid turn-based game with combat that made quite an impact at our Gamescom booth a couple of years ago. How important will be the narrative factor in Urban Strife? Here’s what they said during our little chat.ġ) In the past, excellent zombie games like Dying Light sacrificed the story and the characters for the gameplay. ![]() So, now that the game is getting closer, I decided to get an interview with the developers. When I stumbled on it, a couple of years ago, I thought “ Wow, why nobody tried to realize a game like this before?“, because the ideas behind this project were – at the same time – simple and brilliant. At first sight Urban Strife seems a very strange and complicated game.
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